Program chairs: Espen Aarseth, Raiford Guins, Henry Lowood and Carl Therrien
Conference chair: Carl Therrien
Assisted by: Laine Nooney, Guillaume Roux-Girard
Day 1 – June 21
10:15 – 11:15 Keynote address | Stephen Kline |
11:30 – 13:15 Before the Video Game | Devin Monnens – ’I commenced an examination of a game called ‘tit-tat-to’’: Charles Babbage and the “First” Computer Game Jason Begy – The History of Railroad Games and the Railroad Games of History Rolf F. Nohr – Business Games, Rationality and Control Logistics Christopher Lee DeLeon – Arcade-Style Game Design – Pinball’s Connections to Coin-Op Videogames |
14:30 – 16:15 European Game Histories | Alison Gazzard – Placing the Platform: The BBC Micro, Elite and British Gaming Histories Jaroslav Švlech – The Origins of Digital Gaming behind the Iron Curtain. The Interplay of Grassroots Hobby Computing and State Infrastructure in Establishing a Gaming Culture in 1980s Czechoslovakia Kristine Jørgensen, Ulf Sandqvist and Olli Sotamaa – From Hobbyism to Industry. Tracing the Historical Origins of the Nordic Game Industry |
16:30 – 17:50 Roundtable: “Telling history” | Mark Wolf, Cindy Poremba and Andreas Lange |
Day 2 – June 22
9:30 – 10:30 Keynote address | Melavie Swalwell |
10:45 – 12:30 Material Evidence and Cultural History | Carly A. Kocurek – 8-Bit Exhortations: Shocking Graphics, Promotional Ballyhoo, and the Marketing of the Arcade Game Laine Nooney – More Games for Mother: Roberta Williams, Sierra On-Line, and the Domestic Contexts of 1980s Computer Gaming Sven Schmalfuß – The Role of Printed Game Journalism in Gaming Historiography, with a Special Focus on the UK and (West) Germany |
13:45 – 14:45 Museums and Preservation | Chris Romero – Long March Restart: The Acquisition, Display and Conservation of Video Games Kristin MacDonough – Video Games at the Museum of Modern Art: Portal, Preservation, and the Pursuit of Cake Helen Stuckey – How Do You Collect and Exhibit The Hobbit? Eric Kaltman – The Construction of Civilization |
15:30 – 16:30 Tactile Histories | David P. Parisi – Shocking Grasps: Game Aesthetics and the History of Tactility Carlin Wing – Hitting Walls (v.XXII) |
16:30 – 17:50 Roundtable: “Working with history” | Martin Picard, Raiford Guins and Jon-Paul Dyson |
Day 3 – June 23
10:15 – 11:15 Aesthetics and Spatiality | Jacob Gaboury – Interactive Objects: 3D Graphics in the History of Games Bobby Schweizer – Interactive Objects: 3D Graphics in the History of Games |
11:30 – 13:00 Rethinking Game Histories | Sébastien Genvo – Looking at the History of Video Games Through the Prism of Ludicisation Processes Carl Therrien – From the Deceptively Simple to the Pleasurably Complex. The Rise of the Cooperative Address in Video Game Design Jonathan Lessard – The Casual Revolution of 1987 |
14:00 – 15:00 The History of Game Studies | Bernard Perron – The Changing Paradigms of Game Studies Espen Aarseth – Playing the Field: Game Studies 1980 – 2030 |
15:15 – 16:45 Roundtable: Building History | AJason Della Rocca, Brenda Romero, John Romero, Reid Schneider, Warren Spector |
17:00 – 17:50 Keynote address | Henry Lowood |