Program chair: Nick Webber
Virtual conference chairs: Gabriela Kurtz, Tomasz Majkowski, Carl Therrien
Assisted by: Lucas Hornung
Day 1 (October 21)
11:00 – 12:00 | Aphra Kerr – Spatialising Game Histories |
15 minutes break | |
12:15 – 13:15 (Post)Colonialism | Souvik Mukherjee – Transculturating Snakes and Ladders: The Game as a Contact Zone between Colony and Metropole Alesja Serada and Anna Svetlova – Too Many Faces of Colonialism, or the Transnational Paradox of Pilot Brothers |
30 minutes break | |
13:45 – 14:45 Industry | Filip Jankowski – The Presence of Female Designers in French Digital Game Industry (1985-1993) Kieran Nolan – JAMMA Arcade: Association, Hardware Standard, and Aesthetic |
15 minutes break | |
15:00 – 16:00 Adapting Sci-fi and fantasy | Alex Wade – The gunning man: science fiction and the games of Eugene Jarvis Stanisław Krawczyk and Maria B. Garda – The Witcher before The Witcher: early game adaptations of Andrzej Sapkowski’s literary universe (1994-2007) |
30 minutes break | |
16:30 – 17:30 Nation vs. Transnation | Carl Therrien – Journey to the ‘East’: unearthing visual novels on the PC Engine Carlos Ramírez-Moreno – Speaking of the self: “Spanishness” and video games in the transnational context |
Day 2 (October 22)
11:00 – 12:00 | Aleksandra Klęczar Win the best death and meet the Player-Creator! The meanings of games and gaming in ancient Greek and Roman cultures |
15 minutes break | |
12:15 – 13:15 Pre-digital games | Maria B. Garda and Niklas Nylund – From Warsaw to Helsinki. National mythologies in Finnish and Polish board games of the mid-19th century Jaakko Suominen – International trade of Finnish games before the era of digital gaming |
30 minutes break | |
13:45 – 14:45 Mythmaking and promoting | Dom Ford – That old school feeling: processes of mythmaking in old school RuneScape Tero Kerttula – ‘4/10’ – Video game journalism in European television 1980-2000 |
15 minutes break | |
15:00 – 16:00 Historical game studies | Merlin Seller – Lichenia and duration: feeling dark Rhythms and Past Ruins Gabriela Birnfeld Kurtz and Leonardo Birnfeld Kurtz – Heritage, monuments and hidden blades: an analysis of the historical construction and its relation to the production of Assassin’s Creed I and II |
30 minutes break | |
16:30 – 17:30 Adventure games | John Aycock – Remembrances of Amnesia Ida Kathrine H. Jorgensen – Robert Louis Stevenson and the aesthetics of the adventure game |
Day 3 (October 23)
11:00 – 12:00 | Piotr Marecki Practice and experiment: Atari, demoscene & games |
15 minutes break | |
12:15 – 13:15 Reconsidering game histories | Rui Cao and Qian Hu – A history of ideas about game console in China: family dream of wealth, child learning facilitator and electronic heroin Victor Navarro-Remesal and Marçal Mora-Cantallops – Step champs: a brief history and classification of foot controls and ‘foot gaming’ |
30 minutes break | |
13:45 – 15:15 Platform studies | Pawel Schreiber – The prehistory of the walking simulator Olli Sotamaa, Thomas Apperley and Jaakko Suominen – The Pre-history of Mobile Gaming: Reconsidering the Nokia N-gage Mobile Platform Marçal Mora-Cantallops and Victor Navarro-Remesal – Unearthing the first European video game console: the Spanish Overkal |
30 minutes break | |
15:45 – 16:45 Hacking and modding | Mateusz Felczak – Ethics, community, codex: the evolution of Infinity Engine modding scene Michael Iantorno – Coded canons: videogame alteration practices and negotiating authenticity |
15 minutes break | |
17:00 – 18:00 Sharing code | Tero Pasanen and Jaakko Suominen – Mapping Published Game Code Listings in Finland in the 1980s John Aycock – The Other Imitation Game: Case Studies of Atari 2600 Code Reuse |
Day 4 (October 24)
11:00 – 12:00 Memory and restoration | Benjamin Nicoll – ‘What was your first experience of a videogame?’: What we talk about when we talk about videogame memory Jung Yeop Lee – How can we study nonexistent games? : a study on the restoration process of The Kingdom of the Winds |
15 minutes break | |
12:15 – 13:15 Drinking and games | Mateusz Felczak and Maria B. Garda – Vernacular capital and critical play in the Eastern European independent games of the early 2000s: the history and close reading of Żulionerzy Michael S. Debus – Drinking kings: A comparative examination of intoxicating practices through time and space |
30 minutes break | |
13:45 – 14:45 Exhibiting games | Solip Park – Display choices in game museums – The case of South Korea and Finland Jaroslav Svelch and Martin Kouba – Indiana Jones revisits Wenceslas Square: converting 1980s Czechoslovak activist games for a history exhibition |
15 minutes break | |
15:00 – 16:00 DIY and homebrew | Michael Allman Conrad – Copycats in East Berlin: the DIY culture of imitating Western games in the GDR between socialist ideology and its subversion David Murphy – Trajectories of change, cross-fertilization, and transnationalization in the PlayStation Portable homebrew software production scene |
16:00 – 16:30 | Final remarks and closure of conference |